EURO_Snoopy wrote:He must have heard you
Translation: More eye candy. Period.
I read this thing closely. Twice. There is not a word about the immersive elements that they are hard at work on! Oh, don't worry, they will spend a solid week or two on that. Meanwhile, back to cloud modeling! Woopie! Great.
Thanks, SimHQ guys for reenforcing the idea in Oleg's head that the only thing that matters to anyone is even nicer clouds and even more realistic paint scratches. Look, not everyone wants that, OKAY! I want a much MUCH more involving, immersive experience. I like eye candy as much as the next guy but IL2 had plenty for me. I would like to have had a much more full figured experience, though. IL2 looks like it was designed by a bunch of really skilled engineers. They worked VERY hard to make the flight dynamics and the visuals spot on. Then, at the very last minute, someone said, "uh, I guess we have to make some sort of interface 'thing' and campaign, uh, 'thing' for this, don't we?" Then someone else said, "oops. George, could you do that by the end of next week when we ship? Thanks.". They slapped that on and sent it out the door.
I'm sorry but this interview with Oleg says the very same thing to me. These fellows haven't even thought about anything but eye candy and cloud modeling. Oh, sure, they'll get to it one day. I worry that SoW:BoB is going to be a beautiful, near perfect piece of engineering with everything else hastily slapped on at the end. I didn't hear any words otherwise did you? So, they keep ratcheting up all of the graphics and the clouds and what does that answer? Will it be more immersive because of these? Will more people be brought in to our cool hobby? Will there be any way for noobs to get involved rather than just grisled veterans who have simmed every sim since MS FS1? No. It will not. It will just be another step away from that. IL2 was forbidding for noobs or folks who don't have thirty hours a week to pump into it. I don't get the impression that SoW:BoB will be any different. (Wow! You would think that Ubisoft would have a word with these guys at some point.)
Actually, this is a great 'in' for other designers. If Maddox games is solely focused on multiplayer, modeling and eye candy, some other software house can jump in a give "the rest of us" what WE want! Ubisoft really should be thinking more strategically here. They _could_ have a sim where you could shut off every immersive element and go into straight, pure flight simulator mode - which is what some of you guys seem to want - or you could switch on a more immersive environment (a la B17). I sure understand that some of you don't want any of that immersive sissy stuff like having to care whether your wingman gets gibbed or not and only want more beautifully modeled rivits and clouds but there are many of us who want more than that!!
(Ubisoft, are you listening!)
Thanks again, SimHQ! (Maybe we should get someone else to do the interviewing from now on.)