by IV/JG1_Oesau on Wed Oct 18, 2006 3:44 am
Welcome to the forums.
Some of this has to do with the settings that you use, the more realistic settings will have you stalling and ploughing into ground if you allow the fight to become a low energy and altitude fight.
Height is life is one of the rules to abide by. Height is potential energy, and energy provides you with the means to attack and to bug out. This is of course a simplification of it all because some a/c you’ll want it to be a low energy and turning fight because it gives you the advantage against another a/c that can’t match you ability to turn at low airspeeds. That of course is when it is one verus one. If a better energy fighter comes in at height (in comparison to you) and with energy, this aircraft can engage and dis-engage at will, you will never be able to get the nose up to bear your guns on the target if you have low energy. The situation gets worse when there are two bandits doing this to you, it’s a matter of time until they get ya.
Anyway, I’ve gone off track there (though there is a point to it). You should be trying to enter the fight at height, don’t get suckered into getting down on the deck. If they are faster and run away, leave them, climb to height and get yourself into a better attacking and defensive position.
Now, each a/c has it’s own characteristics, some have some nasty stall behaviours and leave you little room for recovery. Now the only way to know this about each a/c is to fly them. Start at altitude and practice, most (a/c) will provide warnings that they are about to go over the edge (buffeting is one of them). Each aircraft has a corner speed, some higher or lower than others. IL2 Compare is a good start as a reference to all of this and can be found on this site).
Again, practice is a good way to learn, or even a squadron, which gives you the benefit of older hands providing help for you. The later option probably seems a little daunting but there are many groups out there willing to help.