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Forum for discussion of topics relating to Shockwave Productions 'Battle Of Britain - Wings Of Victory'

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Welcome to the W.O.V. Forum

Postby EURO_Snoopy on Wed Dec 22, 2004 7:47 am

Well here it is, a forum for the succesor of Rowans Battle Of Britain. If you have seen the announcement on the website you can see that a great deal is promised in this game:

Battle of Britain 2: Wings of Victory:

In-Game Features:

New DirectX 9 technology

The “In Cockpit” Experience

Clickable cockpits for the ultimate flying experience
Realistic starting procedures via mouse
Built-in native track-IR support with the latest 6 degrees of freedom support, including moving your head forward, backwards, left, right, up and down
Lift your head for a more, over-the-nose view
Lean out the window while taxiing
Keep your eyes fixed on the target
The industry’s best padlocking system
The industry’s most natural g-force movements

The Ultimate Dynamic Campaign

Authentic re-creation of the entire Battle of Britain campaign
Experience epic battles with hundreds of aircraft in the air
Thousands of aircraft are tracked and combat ready from their historical airfields. Knocking out enemy airfields hurts the enemy’s ability to launch aircraft from those specific airfields.
Authentic radar and spotting system
British coastal radar network spots planes, reports data to central command, aircraft readiness is checked at nearby airfields and interceptors are appropriately vectored
Damaged radar systems create “outages” or “holes” in the defensive screen
Human spotters exist all over the British countryside, and their ability to spot is affected by weather conditions
The entire war machine, down to just a single building is modeled
Be the supreme commander or just be the pilot

“RealWeather” Technology

Both historical and dynamic weather conditions exist throughout the theater
Building storm fronts with towering storm heads
Turbulence
Real-time, in-flight weather changes
Realistic weather forecasting

Artificial Intelligence

Computer piloted airplanes fly with the same performance and flight characteristics the player flies with, for a precise, historically accurate offline experience
“RealPilot” Artificial Intelligence Technology means enemy aircraft have the same limitations the player has
Both the player and the enemy can use the clouds for safety and cover Study and exploit the enemy’s weaknesses with charts included in the printed pilot’s manual
Enemy aircraft have the same characteristics and performance as the player’s aircraft, including actual joystick movements

Realistic Sound

Authentic engine sounds and behavior, inside and out
Machineguns, explosions, hits, and flack fill the battlefield
Negative g stalls, sputtering, engine overheating
Open the canopy and hear the difference
Complex engine management including prop-pitch, mixture, and engine temperature

Unprecedented Visual Effects

Accurately modeled visual effects create the ultimate battlefield experience
Authentic bomb blasts in accordance to military test data, including realistic fireball size / duration, shockwaves, and dirt blasts
Realistic gun-hits on aircraft, ground targets, land, and water
Towering clouds of black smoke cover the battlefield for the entire flight
Be a part of hundreds of bombers as countless bombs reign down on targets below

Communications

Immersive, powerful, and historical command and control on the ground and in the air
Command examples
“Target bombers”
“Vector me to nearest airfield”
“Tower, what is the wind at altitude?”


System Requirements

800 MHz CPU or better
Windows 98/Me/2000/XP
256 MB RAM or better
32 MB 3D accelerator or better

Direct X 8 Compatible Sound Board
 
Airwarfare W.O.V. webpage: http://www.airwarfare.com/Sims/GMX%20BOB/index.htm
Last edited by EURO_Snoopy on Sat Aug 27, 2005 11:01 am, edited 1 time in total.
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Postby CrazySchmidt on Wed Dec 22, 2004 8:45 am

Damn, that looks good! I'll be keeping my eye on this.

Cheers, CrazySchmidt. :)
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Postby MaXMhZ on Wed Dec 22, 2004 9:49 am

The plane models look great.
I don't like the landscape shown though - thats a lot of grass :D
And what about those clouds... are they 3D ? well probably - looks good ;)

But I am keeping an eye on this - I did enjoy the Rowan BoB for a long time :D
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Postby MaXMhZ on Wed Dec 22, 2004 5:51 pm

I missed something earlier...

Note how it says "Actual in-game MODEL" <--- could that mean
they used an original 3D model and rendered it? I BET it does lol

I bet original 3D FB models would look far better :D
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Postby CrazySchmidt on Wed Dec 22, 2004 6:35 pm

MaXMhZ wrote:I missed something earlier...

Note how it says "Actual in-game MODEL" <--- could that mean
they used an original 3D model and rendered it? I BET it does lol

I bet original 3D FB models would look far better :D


That's how I read it, that's why I'm thinking damn that looks good :D
Cockpit is also looking very nice!

Cheers, CrazySchmidt. :)
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Postby Guest on Wed Dec 22, 2004 6:40 pm

Looks really really interesting except one very important point: MULTIPLAYER ??????

Thats what flight sims are all about for me, flying with my squad and competitions with other human pilots.

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Postby Howie on Wed Dec 22, 2004 9:21 pm

The Track IR movement is a huge step forward. Hopefully in-cockpit visibility will indeed be more realistic :)

If the final product is reasonably close to their stated objectives this should be an exciting sim.
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Postby MaXMhZ on Wed Dec 22, 2004 9:25 pm

Anonymous wrote:Looks really really interesting except one very important point: MULTIPLAYER ??????

Thats what flight sims are all about for me, flying with my squad and competitions with other human pilots.

Yours,
II/JG54_Zent


Multiplayer is in the planning. Probably not in this release.
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Postby Killerwatt on Fri Mar 04, 2005 1:27 pm

Well I have My Track IR3 Pro, my vector expansion kit and My copy of the game on pre order. Now all I can do is wait!..............Are we there yet? :)
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