Well here it is, a forum for the succesor of Rowans Battle Of Britain. If you have seen the announcement on the website you can see that a great deal is promised in this game:
Battle of Britain 2: Wings of Victory:
In-Game Features:
New DirectX 9 technology
The “In Cockpit” Experience
Clickable cockpits for the ultimate flying experience
Realistic starting procedures via mouse
Built-in native track-IR support with the latest 6 degrees of freedom support, including moving your head forward, backwards, left, right, up and down
Lift your head for a more, over-the-nose view
Lean out the window while taxiing
Keep your eyes fixed on the target
The industry’s best padlocking system
The industry’s most natural g-force movements
The Ultimate Dynamic Campaign
Authentic re-creation of the entire Battle of Britain campaign
Experience epic battles with hundreds of aircraft in the air
Thousands of aircraft are tracked and combat ready from their historical airfields. Knocking out enemy airfields hurts the enemy’s ability to launch aircraft from those specific airfields.
Authentic radar and spotting system
British coastal radar network spots planes, reports data to central command, aircraft readiness is checked at nearby airfields and interceptors are appropriately vectored
Damaged radar systems create “outages” or “holes” in the defensive screen
Human spotters exist all over the British countryside, and their ability to spot is affected by weather conditions
The entire war machine, down to just a single building is modeled
Be the supreme commander or just be the pilot
“RealWeather” Technology
Both historical and dynamic weather conditions exist throughout the theater
Building storm fronts with towering storm heads
Turbulence
Real-time, in-flight weather changes
Realistic weather forecasting
Artificial Intelligence
Computer piloted airplanes fly with the same performance and flight characteristics the player flies with, for a precise, historically accurate offline experience
“RealPilot” Artificial Intelligence Technology means enemy aircraft have the same limitations the player has
Both the player and the enemy can use the clouds for safety and cover Study and exploit the enemy’s weaknesses with charts included in the printed pilot’s manual
Enemy aircraft have the same characteristics and performance as the player’s aircraft, including actual joystick movements
Realistic Sound
Authentic engine sounds and behavior, inside and out
Machineguns, explosions, hits, and flack fill the battlefield
Negative g stalls, sputtering, engine overheating
Open the canopy and hear the difference
Complex engine management including prop-pitch, mixture, and engine temperature
Unprecedented Visual Effects
Accurately modeled visual effects create the ultimate battlefield experience
Authentic bomb blasts in accordance to military test data, including realistic fireball size / duration, shockwaves, and dirt blasts
Realistic gun-hits on aircraft, ground targets, land, and water
Towering clouds of black smoke cover the battlefield for the entire flight
Be a part of hundreds of bombers as countless bombs reign down on targets below
Communications
Immersive, powerful, and historical command and control on the ground and in the air
Command examples
“Target bombers”
“Vector me to nearest airfield”
“Tower, what is the wind at altitude?”
System Requirements
800 MHz CPU or better
Windows 98/Me/2000/XP
256 MB RAM or better
32 MB 3D accelerator or better
Direct X 8 Compatible Sound Board
Airwarfare W.O.V. webpage: http://www.airwarfare.com/Sims/GMX%20BOB/index.htm